![]() ![]() His first game, HammerHelm, launched on Steam early access in 2017 and fully released in 2021. In addition to his work at Crop Circle, Jonathan designs and develops his own games in his spare time as an indie developer. He joins Crop Circle Games as a production director, where he’s excited to work on a game that offers something fresh. From there he went into game design and eventually into production: he’d go on to work as a producer for Wizards of the Coast, Warner Bros.’ Turbine, Disney, and Activision, to name a few. ![]() One thing led to another, and soon enough, Jonathan joined the community team for Ultima Online. Within this group, he met a player who happened to be a recruiter for the game’s development company, Origin Systems. Being very active in Ultima Online’s role-playing community in the late ‘90s, he helped organize in-game activities and events for other players. Jon had an atypical start in the games industry. His passion for both the creative and technical aspects of game audio is unwavering, and he still can’t believe that he gets to do what he loves for a living.įavorite Games: Crystalis, Final Fantasy VII – IX, The Xenoblade Series, The Souls/Borne Series Today, Sebastien leads the audio department at Crop Circle Games, where he continues to push the boundaries of game audio design. Sebastien's career continued to soar as he joined Square Enix Montreal as Audio Director, where he played a crucial role in the development of many titles including Hitman Sniper: The Shadows, Tomb Raider Reloaded, and Space Invaders Hidden Heroes. His talent and passion for audio quickly propelled him to the position of World Audio Manager, where he worked on over 25 hit titles. ![]() ![]() After working as an engineer and producer in the music industry for many years, Sebastien joined the sound team at Gameloft in 2011. Little did he know, the perfect career combining his two passions was waiting for him. A huge fan of JRPGs, he spent his free time oscillating between rocking on his guitar and immersing himself in digital worlds. In his spare time Josh enjoys hanging out with his family, evangelizing his favorite games to anyone who’ll listen, baking, reading, travel, and wishing he had more spare time.įavorite games: The Ultima series , The Secret of Monkey Island, Rollercoaster Tycoon, Rez, Ico, Journey, Kentucky Route Zero, Outer Wilds, Disco Elysium, Hollow Kni- hey I'm not done don't take my keyboįrom a young age Sebastien was drawn to two things: video games and music. His passion for game narrative transmogrified into a full-time job during his 21-year tenure at Naughty Dog, where his story contributions on the first two Uncharted games led to co-writing and narrative design roles on Uncharted 4, Uncharted: The Lost Legacy, and The Last of Us: Part II. Annoyed he couldn’t play Space Invaders at home, Josh taught himself Apple II programming, channeling his love of writing and the Choose Your Own Adventure books into making text adventures and role-playing games. It follows Jessie, a millennial living in East London juggling two dead-end jobs and navigating the complications of becoming romantically involved with a famous film star.Īt time of writing, these TV shows all score at least 70 on Metacritic.Josh’s path into video games got an auspicious start when – unable to get a sitter – his parents brought him along to a questionable bar, sat him in front of a Space Invaders cabinet, and gave him a handful of quarters.
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