![]() ![]() I used to use the same workflow when I first created sprites and graphic blocks on the Commodore 64 - back in 1983!!! I have yet to create anything I like enough to put into any of the games I am making, but I hope to get better and good enough for the retro styled games I like making. I am not an artist, and this seems to work okay for me. Then I will usually scan the page using my scanner and load it into GIMP. I usually start by drawing out a rough outline of whatever it is I am 'trying' to make on regular paper, then I will transfer it over to grid paper where I can see the squares easily and fill them in as needed and desired. I have been trying to work at creating pixel art. I suppose tracing might work to just get your basic sketch as a guideline, but if you are serious about converting your paper artwork you MUST get a flatbed scanner. The lighting and camera quality/sharpness is too limited - even a high-end DSLR requires a stable setup with good even lighting to work. Taking photos with your phone is not suitable with this approach. He has the scanned artwork available for download, so you can test it for yourself. Then I start inking and/or colouring/painting in Krita and/or ClipStudio.Ĭheck out David Revoy's step-by-step explanation for more info: Next, I open the result in either Krita or PhotoLine for cleanup. VueScan, while not free, allows me to use my Canon flatbed scanner with Windows 10, and the scan quality is excellent (way better than the original Canon drivers ever were). I then scan the drawing at high resolution (300~1200dpi) with my Canon flatbed scanner (Irfanview and VueScan scanner driver). I start sketching with a blue pencil, and clean up the lines with a black pencil. ![]()
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